PROJECT-BASED LEARNING IN STEAM EDUCATION

ORIGINAL SOURCE
Originally published in INTERNATIONAL CONFERENCE ON MEDICINE, SCIENCE, AND EDUCATION; Vol. 1 No. 5 (2024): INTERNATIONAL CONFERENCE ON MEDICINE, SCIENCE, AND EDUCATION; 25-29.

Ozodakhon, Elmurod (2024) PROJECT-BASED LEARNING IN STEAM EDUCATION. INTERNATIONAL CONFERENCE ON MEDICINE, SCIENCE, AND EDUCATION; Vol. 1 No. 5 (2024): INTERNATIONAL CONFERENCE ON MEDICINE, SCIENCE, AND EDUCATION; 25-29.

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Abstract

This article discusses the importance of Project-Based Learning (PBL) in Science, Technology, Engineering, Art, and Mathematics (STEAM) education. The authors argue that PBL, a student-driven approach that emphasizes hands-on, inquiry-based projects to solve real-world problems, promotes active and engaging learning, collaboration, community building, and the development of critical thinking, problem-solving, creativity, and communication skills. There is provided two examples of PBL in STEAM education, an artificial reef project, and a solar energy project, that highlight how PBL can be applied in different contexts to engage students in meaningful and practical learning experiences.

Item Type: Article
Additional Information: Imported from International Conference on Medicine, Science, and Education
SWORD Depositor: Admin User
Depositing User: Admin User
Date Deposited: 22 Sep 2026 22:35
Last Modified: 22 Sep 2026 22:35
URI: https://universalpublishings.uz/id/eprint/4255

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