“GAME ON: IMPROVING LANGUAGE LEARNING THROUGH BOARD GAMES IN ENGLISH CLASSROOMS”

ORIGINAL SOURCE
Originally published in MEDICINE, PEDAGOGY AND TECHNOLOGY: THEORY AND PRACTICE; Vol. 2 No. 4 (2024): MEDICINE, PEDAGOGY AND TECHNOLOGY: THEORY AND PRACTICE; 618-629.

Носирова, Дильноза (2024) “GAME ON: IMPROVING LANGUAGE LEARNING THROUGH BOARD GAMES IN ENGLISH CLASSROOMS”. MEDICINE, PEDAGOGY AND TECHNOLOGY: THEORY AND PRACTICE; Vol. 2 No. 4 (2024): MEDICINE, PEDAGOGY AND TECHNOLOGY: THEORY AND PRACTICE; 618-629.

[thumbnail of 10275.pdf] PDF
10275.pdf - Published Version

Download (474kB)

Abstract

This article examines the benefits and effectiveness of incorporating board games into English as a Second Language (ESL) classes as a tool for enhancing language learning. By engaging students in interactive and fun gameplay, board games provide opportunities for vocabulary development, grammar practice, communication skills, critical thinking, problem solving and social interaction. The article highlights how board games can create a dynamic and engaging learning environment that promotes language acquisition and promotes cultural understanding among students.

Item Type: Article
Additional Information: Imported from Medicine, Pedagogy and Technology: Theory and Practice
SWORD Depositor: Admin User
Depositing User: Admin User
Date Deposited: 23 Sep 2026 22:41
Last Modified: 23 Sep 2026 22:41
URI: https://universalpublishings.uz/id/eprint/6120

Actions (login required)

View Item
View Item