Temirova, Rayhona (2024) PROFESSIONAL REQUIREMENTS AND COMPETENCIES IN VR-BASED EDUCATIONAL PROCESSES AT TOP TECHNICAL HIGHER EDUCATION INSTITUTIONS. PROBLEMS AND SOLUTIONS OF SCIENTIFIC AND INNOVATIVE RESEARCH; Vol. 1 No. 8 (2024): PROBLEMS AND SOLUTIONS OF SCIENTIFIC AND INNOVATIVE RESEARCH; 226-231.
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Abstract
Virtual reality (VR) is transforming education, particularly in technical higher education institutions, by enabling immersive learning environments. This paper examines the professional requirements and competencies necessary for integrating VR-based educational processes in top technical universities. The study highlights the required skill sets for educators, the infrastructure demands, and the competencies students must develop. Using reliable references, we provide a structured analysis supported by tables and discuss the implications for policy and curriculum design.
| Item Type: | Article |
|---|---|
| Additional Information: | Imported from Problems and Solutions of Scientific and Innovative Research |
| SWORD Depositor: | Admin User |
| Depositing User: | Admin User |
| Date Deposited: | 23 Sep 2026 22:42 |
| Last Modified: | 23 Sep 2026 22:42 |
| URI: | https://universalpublishings.uz/id/eprint/6377 |
