PROFESSIONAL REQUIREMENTS AND COMPETENCIES IN VR-BASED EDUCATIONAL PROCESSES AT TOP TECHNICAL HIGHER EDUCATION INSTITUTIONS

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Originally published in PROBLEMS AND SOLUTIONS OF SCIENTIFIC AND INNOVATIVE RESEARCH; Vol. 1 No. 8 (2024): PROBLEMS AND SOLUTIONS OF SCIENTIFIC AND INNOVATIVE RESEARCH; 226-231.

Temirova, Rayhona (2024) PROFESSIONAL REQUIREMENTS AND COMPETENCIES IN VR-BASED EDUCATIONAL PROCESSES AT TOP TECHNICAL HIGHER EDUCATION INSTITUTIONS. PROBLEMS AND SOLUTIONS OF SCIENTIFIC AND INNOVATIVE RESEARCH; Vol. 1 No. 8 (2024): PROBLEMS AND SOLUTIONS OF SCIENTIFIC AND INNOVATIVE RESEARCH; 226-231.

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Abstract

Virtual reality (VR) is transforming education, particularly in technical higher education institutions, by enabling immersive learning environments. This paper examines the professional requirements and competencies necessary for integrating VR-based educational processes in top technical universities. The study highlights the required skill sets for educators, the infrastructure demands, and the competencies students must develop. Using reliable references, we provide a structured analysis supported by tables and discuss the implications for policy and curriculum design.

Item Type: Article
Additional Information: Imported from Problems and Solutions of Scientific and Innovative Research
SWORD Depositor: Admin User
Depositing User: Admin User
Date Deposited: 23 Sep 2026 22:42
Last Modified: 23 Sep 2026 22:42
URI: https://universalpublishings.uz/id/eprint/6377

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