GAMIFIKATSIYA VA BADGE/LEADERBOARD’LAR: SCIENCE MOTIVATSIYASINI KUCHAYTIRISH

ORIGINAL SOURCE
Originally published in INTERNATIONAL CONFERENCE ON ADVANCE SCIENCE AND TECHNOLOGY; Vol. 2 No. 5 (2025): INTERNATIONAL CONFERENCE ON ADVANCE SCIENCE AND TECHNOLOGY; 10-13.

Choriyeva, Mahfuza (2025) GAMIFIKATSIYA VA BADGE/LEADERBOARD’LAR: SCIENCE MOTIVATSIYASINI KUCHAYTIRISH. INTERNATIONAL CONFERENCE ON ADVANCE SCIENCE AND TECHNOLOGY; Vol. 2 No. 5 (2025): INTERNATIONAL CONFERENCE ON ADVANCE SCIENCE AND TECHNOLOGY; 10-13.

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Abstract

This thesis analyzes the issue of increasing student motivation through the use of gamification elements, in particular badges (digital badges) and leaderboards (rating tables), in teaching SCIENCE subjects. In the educational process, gamification technologies enhance students' desire for competitiveness, self-expression, achievement and success. Badges and leaderboards make student activity visible, strengthen incentive mechanisms, and increase motivation through internal and external factors. The study scientifically covers the didactic and psychological foundations of gamification elements, as well as their effectiveness in SCIENCE subjects.

Item Type: Article
Additional Information: Imported from International Conference on Advance Science and Technology
SWORD Depositor: Admin User
Depositing User: Admin User
Date Deposited: 23 Sep 2026 22:42
Last Modified: 23 Sep 2026 22:42
URI: https://universalpublishings.uz/id/eprint/6479

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