USING GAMES IN TEACHING ENGLISH

ORIGINAL SOURCE
Originally published in FAN, TA’LIM, TEXNOLOGIYA VA ISHLAB CHIQARISH INTEGRATSIYASI ASOSIDA RIVOJLANISH ISTIQBOLLARI; Vol. 1 No. 1 (2024): FAN, TA’LIM, TEXNOLOGIYA VA ISHLAB CHIQARISH INTEGRATSIYASI ASOSIDA RIVOJLANISH ISTIQBOLLARI; 109-115.

Ollomurodov, Arjun and Haqqiyeva, Rushana (2024) USING GAMES IN TEACHING ENGLISH. FAN, TA’LIM, TEXNOLOGIYA VA ISHLAB CHIQARISH INTEGRATSIYASI ASOSIDA RIVOJLANISH ISTIQBOLLARI; Vol. 1 No. 1 (2024): FAN, TA’LIM, TEXNOLOGIYA VA ISHLAB CHIQARISH INTEGRATSIYASI ASOSIDA RIVOJLANISH ISTIQBOLLARI; 109-115.

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Abstract

The gamification of education can enhance levels of students’ engagement similar to what games can do, to improve their particular skills and optimize their learning. This article goes into details about enjoyable experience of gamification in teaching, its main goals and benefits for learners. It aims to assess whether the use of gamification is likely to facilitate or undermine intrinsic motivation, and presents a summary of self-determination theory

Item Type: Article
Additional Information: Imported from Fan, ta'lim, texnologiya va ishlab chiqarish integratsiyasi
SWORD Depositor: Admin User
Depositing User: Admin User
Date Deposited: 21 Sep 2026 22:57
Last Modified: 21 Sep 2026 22:57
URI: https://universalpublishings.uz/id/eprint/654

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