“FUN AND EFFECTIVE: TEACHING ENGLISH THROUGH GAMES”

ORIGINAL SOURCE
Originally published in MEDICINE, PEDAGOGY AND TECHNOLOGY: THEORY AND PRACTICE; Vol. 2 No. 5 (2024): MEDICINE, PEDAGOGY AND TECHNOLOGY: THEORY AND PRACTICE; 604-609.

Khakimova, Nargiz (2024) “FUN AND EFFECTIVE: TEACHING ENGLISH THROUGH GAMES”. MEDICINE, PEDAGOGY AND TECHNOLOGY: THEORY AND PRACTICE; Vol. 2 No. 5 (2024): MEDICINE, PEDAGOGY AND TECHNOLOGY: THEORY AND PRACTICE; 604-609.

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Abstract

The article highlights the advantages of incorporating games into the classroom, including how they can boost motivation, retention, and student involvement. It also includes studies on how game-based learning might enhance language proficiency and acquisition. For teachers looking to build engaging and dynamic learning environments for their students, this article is a valuable resource since it offers examples and concrete ideas for integrating games into English language training.

Item Type: Article
Additional Information: Imported from Medicine, Pedagogy and Technology: Theory and Practice
SWORD Depositor: Admin User
Depositing User: Admin User
Date Deposited: 24 Sep 2026 22:40
Last Modified: 24 Sep 2026 22:40
URI: https://universalpublishings.uz/id/eprint/8488

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