Samariddin, Ozodakhon (2024) PEDAGOGIC GAMES TYPOLOGY. INTERNATIONAL CONFERENCE ON MODERN DEVELOPMENT OF PEDAGOGY AND LINGUISTICS; Vol. 1 No. 5 (2024): INTERNATIONAL CONFERENCE ON MODERN DEVELOPMENT OF PEDAGOGY AND LINGUISTICS; 56-61.
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Abstract
This article explores how games can be used to address specific learning goals and objectives, including problem-solving, critical thinking, language acquisition, and social-emotional learning. The article also examines different game mechanics and design elements that contribute to learning, such as feedback systems, challenge, immersion, and player agency. There is also provided insights on how educational games can be adapted to fit the learning context, subject matter, and age groups of the audience. The article concludes with a discussion of the potential benefits of role-playing games in promoting social-emotional learning and cognitive development among children
| Item Type: | Article |
|---|---|
| Additional Information: | Imported from ICMDPL Conference |
| SWORD Depositor: | Admin User |
| Depositing User: | Admin User |
| Date Deposited: | 22 Sep 2026 22:35 |
| Last Modified: | 22 Sep 2026 22:35 |
| URI: | https://universalpublishings.uz/id/eprint/4429 |
